The question now arises as to whether the space in which we live can be rendered infinite and whether social relations can be rendered independent of corporeal location. If we rule out mystical experiences of the 'out of body' type and religious claims about paradise we are left with one new and interesting possibility, virtual reality. Computers can already simulate a virtual space out of information. This 'cyberspace' bears no relationship to physical space and is limited only by the power of the computer(s) one uses. A highly simplified and finite version of such a space, tagged by familiar visual referents, is screened by many computer games - flight simulator type games, for example, are especially designed to simulate real space. It is now becoming increasingly possible to achieve direct sensual access to cyberspace by means of masking devices that fit screens to the eyes, speakerphones to the ears and control 'gloves' to the hands and feet. Using such a devise it is possible to stimulate an existence in cyberspace, that is, to simulate a body and a space that can be varied by design and thus by choice. Moreover to the extent that more than one person is connected to a network it is possible to set up shared experiences and therefore a social life in cyberspace. Real space loses any capacity to constrain social arrangements.
Not even in the science-fiction novels of William Gibson do 'cyberpunks' live out their entire lives in the 'net'. It is unlikely that virtual reality will ever offer anything other than a depthless version of reality. In any event the food is unlikely nourishing and the sex anything but unsatisfying. Nevertheless it is possible to conceive of certain types of social relationship that could be liberated from spatial constraints entirely. Entertainment spectacles are a possibility but so also are businesses and governmental interactions. Perhaps a future World Congress of Sociology will be held not in Montreal or Madrid but in a cyberspace that is no place.
Malcolm Waters, 1969
Thoughts can be scribbled on thin space. Life has to be lived in space; and in assuming that one lives in a life called as the Massively Multiplayer Online Role Playing Game, several questions have reached an inquisitive mind...
What will be the ultimate sentence? Crime-making will be made easier. In this instance, imagine that there will be no casualties in deaths, MMOs made people believe that they are immortal, resu lang 'yan, tol. With this concept on hand, what will be the measure of social control? Can anybody stop anyone from bringing the dead back to life? Can anybody stop people from doing crime once the greatest penalty of life - taking has been removed from the system? What will be the mechanism of enfoprcing social order then? Will there be peace? Will I be at peace?
Exp, anyone? A crucial question surrounding this reality is the determinant of player experience, in which a certain person gains levels thru activity. Most, if not all of the online games which circulate cyberspace concentrate on slaying monsters for the sake of gerater expereience, ergo, levels. Real - life scenario will not allow this change, I believe. The proliferation of a plethora of possible activities makes it grounding for a person to just stick in a singluar activity to develop spheres of comparative advantage.
If one can say that a certain child can just study for him to gain experience points will be a dilemma for those children who do not want to study, because it will be no fun [as opposed to slaying monsters in the virtual world], plus the fact that it's boring. Hello. Well, life's rewards won't come before end - game stage naman eh. :)
The Developers. Like man's insatiable curiousity to find his reason, his meaning [Viktor Frankl's Man's Search for Meaning], the origin of his existence, one would not be a human had he not been fascinated of whoever provides the monster control, experience rates, drop rates, who bans mischievous individuals, and whathaveyou. It would not be complete if you would not know who created all the in-game [now iRL] content which your sensations experience in every twitch of the clock. The real - life experience would make us aware that it is still in disputes, however had life been an MMO it would not be a mystery - there would exist a single tier of executives who will be in charge of life. There would be a single cohesive group of individuals who would wield a substantial control over world affairs.
It would be fun. It would be fun.
Problematically fun.
But as of now, it would seem that the death penalty is not enough for individuals to stop creating crimes. It would not be enough for people to say , "I'll kill you" for them to stop their mischief. People have given inequitable life chances so as for the others not to continue school, because it turns out to be not an institution of knowledge inculcation. Some of us would improve and others would be just static, breathing, but not changing for the better. Most especially, there already exists a force which dominates world affairs - more than state governments and their created sovereignty, the regional and supranational organizations trying to uplift life standards of each and every individual in this planet - is a dominator which, in actuality, holds much of what happens in the place we call home.
There is no need for such dilemmas, they are actually happening.
So we are in an MMO now?
