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22 September 2007 @ 09:17 am
Praxis 3: Posinegativity.  

I did not learn anything. I just realize everything.


They say being in an imaginary world has its own benefits - self expression, friendships, motivation for work, and yadda yadda yadda. True, they learned sooooooo much with the blessing of having an Online Game to play.However it discounts the disappointments and the hardships other creatures experience in striving to catch up with levels, get uber-rare equipments and be rich in this imaginary enterprise they call their second life.

I am different.

There came a time when I realized that I should close shop.

Just like Economics reminding that when the Marginal Cost equals the Average Variable Cost one should close his enterprise, one should stop when you cannot maintain the costs of you playing the game. It devastated my [already devastated] studies, so I decided to quit.

Now, I am trying to recover, and let my old failure rates come back at the circulation. It's all going well. I hope.

There came a time I realized that stopping is good.

Life will let you remember that there are things which should be left behind in order to actualize your true potentialities.

Calculus, moreover, will let you remember that there are limits in a function. There is a point in which the values of your function increase until it reaches its maxiumum, then it goes down, until it reaches the point of its minimum. A time series graph will also remind you that the time where your limits be reached may vary, but nevertheless, it exists. And sooner or later you'll realize that you've reached that point, and you'll go down. Walang mawawala sa 'yo kung tumigil ka. Your character just stays there, even though you're left by the wind. Experiencing another life creates a distraction in your mind, focusing your powers to delve into the one side that you want to be with, ignoring the more noble, more important essences of your existence.

There came a time that I realized that I should not be me.

Ergo, personality cover - ups.

A school lesson will remind you that the internet uses IP addresses to record what computer logs in the site, posts, and all activities regarding to internet usage. So Please, do not give your IPs to anybody. They can access your pc if you give them that.

Just like IPs a significant amoung of personality might come out of your gaming experience. It has happened to me, and I believe I did not like what happened after that. It would be better to foster friendships thru channels in which transparency is more evident [iRL], and, trying to develop meaningful bonds thru the internet seems more of decieving, as it opens up channels for making yourself a fool [leading to scamming, hacking, etc.]

Besides, it would not be comfortable that somebody you do not know knows everything about you. That would be very harmful.

There came a time that I realize that failing is essential.

I have not failed. I've just found 10,000 ways that won't work. - Thomas Alva Edison

You go to the weapon refining service, armed and ready. Your best wares are on stake - you want to make it better. then. Poof. Gone. Then everybody will laugh at you. Then you become sad and cry and cry and decided to quit the thing you're playing.

The fact that randomness plays an important factor in most, if not all games, makes it a thing to make everybody experience failure at least once in their time in the game. Aside from the fact that this would keep the game companies away from bankruptcy, it made me realize that I get exposed to one of life's sorrowful truths : failure. It made individuals think of the underlying reasons for this circumstance, therefore letting a part of themselves grow, even in a little way.

... Then you go to the refining service again, even with slight hopes of success, recovering from your recent failure.. Then one click... SUCCESS!~


But sometimes what one realizes comes before hundreds of struggles, thousands of attenpts to pull it all over. Eventually, it leads to destroying everything which he had found.

Nevertheless, immersing onself in a different environment, though limiting human conception to real life,  eventually exposes an individual to the more important values of life - virtues which cannot be gone by game wipeouts, things that are constant even in roleplay or playing a life role - halts, failures, identities.

Things which do not consume one makes him stronger.



This post, if accepted, would be my Fourth week entry to GM Tristan’s Group Writing Project.
 
 
 
 

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