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23 September 2007 @ 03:19 am
Praxis 4: The Beauty in Ugly.  

With all its sham, drudgery, and broken dreams, it is still a beautiful world.
- Max Ehrmann's Desiderata



Can one achieve satiety in an MMORPG? Is it like, just food or other source of nourishment, which, if taken, will lead to a man feeling full? Is it a daily struggle one should undertake to achieve personal nirvana? Is it like the road less traveled towards success? Can a habit of online gaming reach in eventual consummation?

I believe one can actually achieve satisfaction once he assumes knowledge of drop and item success rates, thus knowing the rules behind the game and eventually making them to one's advantage. Knowledge of such dark arts can be of good use, the discovery of the techniques developers input towards the ease of going up the ranks of players could spell, in my opinion, the defeat of the game. Once you know the hows, you can make the whats.

But will a gamer actually beat the game in this respect? This is a mere impossibility, or a nearly impossible feat to achieve - requiring immense amounts of time, sweat and tears for a minute quantity of reliable data to be produced.

Of course, if there are legal means of beating the game, players may also resort to the darker of the dark arts : illegal game activities such as bug exploitation. Well you've beaten the game, yes, but the way you did take was the forbidden, but still a provided way. One could not possibly boast his achievement of  duplicating an item just for his eventual success.

For sure, the mixture of illegal activities plus the extreme complications of discovering the secrets of the game might reduce the player's enthusiasm towards the game he is playing, therefore leaving the game. Have you beaten the game by quitting?

Quitters are sore losers, or well, if you can call yourself a winner by quitting then that would be just fine. And anyway, everyone will eventually quit in the eve of game shutdown.

Talk about everybody winning.

Moreover, assuming that one has this goal in playing this game, and he reached it already. Is it the end of the road for him? Sure one can have the best wares today, but not tomorrow. A game developer's duty is to provide content that will feed the desire of one player to be the strongest amongst all others in the universe that he resides in. While one continuously reaches barriers, the other increases the barrier one needs to reach, like climbing the endless mountain of some sort. Will there be an end to this?

Life is parallel to this concept. Once you think that a certain something is the pinnacle of your life, and when you reach it more and more challenges await you. The more you strive to make your life better, the more you rise, and the more your standards of besting yourself are - until the point that you have achieved everything that you can achieve in your given lifetime..... and poof. Time's up; you'll be lying in a casket not achieving the level that you have surpassed your limit. You also fail in life.

The veracious reality - that is, a game  is made of constantly improving, nearly unbeatable codes - exists, coupled by inequalities resulting from unfair game practices makes every Online Game undeniably unconquerable.  A Loser in - game, and in real life.

A loser in - game and a loser in life? That would be too bad, and inexorably unreasonable.

Yes, and no.

The Prime Mover hath created life this way. Developers created the game that way. And we, ordinary individuals, are created to respond to the challenges life laid out for us - to strive to better our lives and our alter egos day by day. However how impossible that of a feat is, the only thing that we should recognize for us to not feel that bad about it is that we are created with limits - no matter how we try to evade that fact, it still remains to be there; and the only thing that we can do, as limited living creatures, is to use our adaptive capability to go on with the tide and still survive amidst these limits, and find life's beauties amidst within these uglies.

And one of life's greatest challenges is for an individual to be aware that such a limit exists.



This post, if accepted, would be my Sixth week entry to GM Tristan’s Group Writing Project.
 
 
 
 

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